Past Event

An interactive exhibition to experience at the Phi Centre: 14 cutting-edge works that transport you on a sensory journey in which you are the hero.

Opening Hours (last week):
: closed
Tuesday to Sunday: 11 AM - 8 PM
*Please note that due to the popularity of certain works and the participatory nature of the exhibition, a possible waiting time should be anticipated in order to experience certain works. Keep this in mind when planning your visit.

Adults: $15
Students, seniors (65 years and over): 10$
12 years and under: free
Tuesdays and Wednesdays are $10 for all
ID will be asked at the door for reduced price admission
Taxes and fees included

Where: Space B (2nd floor) and Space C (2nd floor)

More than just an exhibition in the digital age, Sensory Stories is an initiatory journey that engages the emotions and sensations, and encourages, with each artwork, an exploration of otherwise inaccessible realities. Visitors will experience each artwork through their gaze, their background and their emotions.

Sensory Stories offers a redefined version of storytelling, proposing a more inclusive approach that clings faithfully to the vision proposed by Charles Melcher, Founder and Director of FoST: "You are a multi-sensory being. So why is it that so much of our media only plays to one or two of those senses? Simply by engaging things like touch or smell as part of the storytelling world, we’re engaging more of our body, more of our brain and we’re creating a more holistic, more human experience." This is what underpins the exhibition: works take on a deeper meaning and the viewer dives into – is even pulled into – a reality that is not theirs, but that can be experienced in a personalized and intimate way.

Curated once again by New York’s Future of StoryTelling (FoST), and produced by Phi in partnership with Future of StoryTelling, the exhibition features 14 works by worldwide pioneers of emerging technologies, including two pieces by Montreal’s Felix & Paul Studios, and a work by Guy Maddin, Evan Johnson, Galen Johnson, and the National Film Board of Canada (NFB). Discover virtual reality experiences, interactive films, participatory installations, eye-tracking stories, touch-responsive interfaces, and more.

Some works contain technologies or content not suitable for all audiences. Please refer to the complete list of works (below) for any applicable restrictions. Works listed as 13 +(required) or 18 + (required) are strictly reserved for visitors of those ages (on the day of their visit). Learn more.

We are happy to accommodate group visits. To ensure that your group enjoys the best possible conditions, please contact Aude Renaud ([email protected]).

Businesses welcome! To arrange your visit, please contact Anjali Caillat ([email protected]).

LeBron James – Striving for Greatness, by Felix & Paul Studios et Uninterrupted Originals

Canada | 2015
Rating: 13 + (required)

LeBron James – Striving for Greatness transports the viewer into the heart of the NBA superstar's intensive pre-season training, with LeBron himself as your guide. Through the intimate gaze of virtual reality, he looks you right in the eye as he speaks openly about how and why he consistently strives for greatness. You’ll meet his trainer, his son, take a friendly drive, and join him for various workouts, from yoga to laps in the pool, and, of course, basketball.

Nomads: Sea Gypsies, by Felix & Paul Studios

Canada | 2016
Rating: 13 + (required)

An encounter with the Sama-Bajau people, who have lived on the sea along the coasts of Borneo for centuries. Nomads: Sea Gypsies transports the viewer north of Borneo to experience daily life of the Bajau Laut. Nomads from the sea, with no land nor nationality, the Bajau live on either stilt houses or houseboats and always share a communal spirit.

Seances, by Guy Maddin, Evan Johnson, Galen Johnson, and the National Film Board of Canada

Canada | 2016
Rating: 13 + (intended)

Seances offers a new way of experiencing film narrative, framed through the lens of loss. In a technical feat of data-driven cinematic storytelling, films are dynamically assembled in never-to-be-repeated configurations. Each exists only in the moment, with no pausing, scrubbing, or sharing permitted, offering the audience just one chance to see this film before it disappears.

Notes on Blindness: Into Darkness, by Arnaud Colinart, Amaury La Burthe, Peter Middleton, and James Spinney

France, UK | 2016
Rating: 13 + (required)

Notes on Blindness: Into Darkness is a VR experience based on the audio diaries of writer and academic John Hull who – after decades of steady deterioration – became totally blind in 1983. To help him make sense of the upheaval in his life, he began keeping a diary on audio cassette. Over three years, he recorded in excess of sixteen hours of material, which resulted in a feature film and the VR experience showcased in this exhibition.

Famous Deaths, by Sense of Smell

Netherlands | 2014
Rating: 18 + (required)

Through scent and sound, the installation Famous Deaths recreates the final moments of two icons just before they died: Whitney Houston and John F. Kennedy. We’re all familiar with the images of JFK’s open car driving slowly through the streets of Dallas, as the president waved happily to the crowd. What must it have been like to be near that car? By removing visual cues, visitors experience these short, intimate portraits more intensely: the smell of autumn wind, grass, leather car seats, Jackie Kennedy’s perfume, exhaust fumes, and then, suddenly, those few fatal shots.

Her Story, by Sam Barlow

United States | 2015
Rating: 13 + (intended)

Her Story is the new video game from Sam Barlow, creator of Silent Hill: Shattered Memories and Aisle. A crime fiction game with nonlinear storytelling, Her Story grants players access to a police database of archived video footage that covers seven fictional interviews set in 1992, as a British woman (played by actress Viva Seifert, also of the band Joe Gideon and the Shark), is interviewed seven times about her missing husband. Players take on the role of the person sitting at a police computer terminal, their own computer, or a device playing the part of the fictional computer. You type in search queries and the database returns clips of the answers where the woman speaks those words.

Close Your, by Goodbyeworld Games

United States | 2014
Rating: 13 + (intended)

An immersive experiment in human empathy and a commentary on the inevitable march of time, Close Your is a first-person short story tragedy game that uses webcam and facial recognition detection to drive the narrative. Close Your uses a webcam to watch you while you play it; a real-time face-tracking system recognizes when the player blinks and manipulates the game world in response. You play a character suffering from memory loss. Each time you blink, the scene changes, allowing you to interact with the narrative in a way that’s new to gaming.

FRAMED, by Loveshack Entertainment

Australia | 2014
Rating: 13 + (intended)

Change the order—change the outcome. The interactive story FRAMED is a noir puzzle game about a man on the run. Rearrange the panels of a comic book to change the outcome of the story and help get the protagonist to safety, resulting in a context-sensitive narrative where every action is framed by the last. FRAMED began as a thought experiment. Rather than play with a set of actions (run, jump, shoot), as you normally would in a game, its creators asked: what would happen if you played with the context?

word.camera, by Ross Goodwin

United States | 2015-2016
Rating: All ages

This interactive installation consists of a camera… that is also a poet. You simply aim its lens at yourself, someone else, an object, or even just the view out the window. Press a button, and a few minutes later, this “word camera” generates a printout of a poem based on the image that was captured.

Can't Get Enough Of Myself, by Santigold

United States | 2016
Rating: All ages

A music video starring you! In the era of selfies and social media, it’s easy to get a little self-obsessed. Take your all-about-you fantasies to the next level, if only for the length of a song. Santigold’s interactive music video casts you, the viewer, in a starring role. As the multitalented musician goes about her day, you’ll see your face pop up all over. The song is from her album 99¢, and as indicated by the song’s title and the story within, the experience is a fun, tongue-in-cheek reference to “America’s vanity epidemic.” Smile and enjoy the ride.

The Turning Forest, by VRTOV and BBC Research & Development/S3A

United Kingdom, Australia | 2016
Rating: 13 + (required)

In a land that never was and a time that could never be, a child stared into the eyes of a fantastical creature. Around them, a magical forest; in front of them, a magical journey. The Turning Forest is a real-time CG virtual reality fairytale that points to the future possibilities of richer sound in virtual reality. Viewers of all ages can enter the sort of mystical world that adult dreamers fancied in their youth, drawing you into its bewitching atmosphere and into a purely fulfilled and long-forgotten state of childlike imagination.

Late Shift, by Tobias Weber

Switzerland | 2016
Rating: 13 + (intended)

The ultimate combination between film and game, this interactive crime thriller has countless storylines and seven possible endings. You make decisions for the protagonist by touching command buttons while the movie keeps on running seamlessly.

Matt, a smart student, has to prove his innocence after being forced to take part in the robbery of a famous London auction house. How will the audience decide to act when everything is turning against him? Basically, you’re watching a movie, but you leave the theatre knowing that if you watched it again, you could see a different story. If you’re dissatisfied with the consequences of the audience’s collective decisions, use the app to put the protagonist’s fate into your hands alone.

Jeff Buckley - Just Like a Woman, by Interlude/EKO Experience

United States | 2016
Rating: All ages

This interactive music video for the late Jeff Buckley’s cover of Bob Dylan’s “Just Like a Woman” translates Buckley’s performance into the emotions we feel in relationships by following a couple throughout one day. By clicking on different story options, the viewer controls the characters’ emotions, interactions, and relationship, which, in turn, changes the song’s orchestration; in short, the emotions control the music.

S.E.N.S VR, by Red Corner and ARTE

France | 2016
Rating: 13 + (required)

S.E.N.S is a VR game inspired by a strange and awesome graphic novel: a maze without walls, and only arrows to lead you through an outstanding journey. When Charles Ayats and Armand Lemarchand first read Marc-Antoine Mathieu’s graphic novel, they knew that something had to be done with this incredible universe and virtual reality. A fantastic and creative adventure, S.E.N.S is also the first VR game inspired by a graphic novel.

The Future of StoryTelling is an annual summit and community platform that draws leaders from the worlds of media, technology, and communications to explore how stories are changing in the digital age. In addition to the invitation-only FoST Summit (October 5 & 6, 2016), FoST produces a regular blog, a monthly newsletter, influencer salons, international technology exhibitions and showcases, the FoST Prize for Innovation in Storytelling, and dozens of short films highlighting the big ideas shaping the storytelling landscape.

This year will also mark the debut of the FoST FEST (October 7–9, 2016). The world’s first immersive storytelling festival, the FEST will bring the best creators of VR and immersive storytelling to New York City. Open to the public, the FEST will include a broad range of participatory, hands-on, creative programming, including exhibitions, tech demos, interactive installations, immersive performances, and a multiperson VR cinema.


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